﻿#pragma strict

var positionMsgX : float;
var positionMsgY : float;
var timeStart : float;

function Update(){
	
	if(Input.GetButtonUp("Jump")){
		Time.timeScale = 1.0;
		Destroy(GameObject.Find("msgStart"));
		this.enabled = false;
	}else{
		Time.timeScale = 0;
	}
}

